Saturday, October 1, 2022

The Guillotine


V= Am to EM and C= CM and GM works well with strum and hold verses and busy refrains

Once there were princesses three,

And lusty maids they were said to be

Their father would not trust to luck,

And fearful of a roy-al . . .

          Fa-la-la, fa-la-la, fa-la-la, fa-la-la,

          fa-la-la, fa-la, la LA

He welded on his daughters three,

belts to keep virginity

And in each belt was placed a lock,

with-a-blade-to-chop an intruders...

          Diddle-dum, diddle-dee, diddle-dum, diddle-dee,


When the king returned from war,

He called his knights, all seven score

And ordered them to drop their pants,

to see if each still had- his

          Fa-la-la, fa-la-la, fa-la-la, fa-la-la,

          fa-la-la, fa-la, la LA

The king could see at just a glance,

Not one of his knights retained their lance

Save the brave and bold Sir Nick,

the only knight who still had - his...

Derry down, derry down, derry down, derry down,

derry down, hang derry derry down

Shownotes for Episode 10

Theme                               Enchiridion

Welcome                           148 Barovian Castle

Previously On                   Scott Buckley Legionnaire


Dramatis                           RPG SOUNDS “Realization”

Some  FX:               

Saturday, September 24, 2022

Shownotes for Episodes 7,8 & 9

 That harddrive failure cost me a lot in terms of time, so I'm very late with these shownotes, but 'better late than never' I guess.

Ep 7

Theme                                     Enchiridion

Welcome                                 148 Barovian Castle

Dramatis                                  RPG SOUNDS “Realization”

Part 2                                       Odin 

Some  FX:                     

Ep 8

Theme                                     Enchiridion

Welcome                                 148 Barovian Castle

Part 1                                       Tense Cinematic Instrumental Ambient Music by Argsound


Dramatis                                  RPG SOUNDS “Realization”

Part 2 RPG SOUNDS             “Dark Continent”

Some  FX:                     

Ep 9

Theme                                     Enchiridion

Welcome                                 148 Barovian Castle

Part 1                                       Darren Curtis – She’s Watching Me

                                     211 Thieves Guild

Part 2                                      RPG SOUNDS “Dark Continent”

Some  FX:                     

Tuesday, September 20, 2022

More Beautiful Listener Submitted Artwork!!

 I feel like a rich man! Check out these astounding submissions by Brandon Yu (various manticores) and Simon J Williams (Coll from S2... the first artwork for S2 so far).  Thanks SO MUCH to Brandon and Simon.

Wednesday, September 14, 2022

Alchemists' Fire

 Sorry this a bit late; I'm playing catch up after my hard drive failed and I spent the last month in computer purgatory.

Monday, September 12, 2022

A Lovely Review of One Shot in the Dark with Playthrough (partial)

 A very fun review of the game by 'Stache' from Lonely TTRPG podcast.  You can find it on your favorite podcatcher, or watch it on Youtube with visuals here.

Sunday, September 11, 2022

Map of the City Watch Tower

Not exactly a spoiler, but you might want to wait until after you've heard ep 8 for this one.  Also, Shownotes for eps 7 & 8 will be delayed... my computer has been in the shop for 2 weeks and I have fallen way behind.  Shownotes are something I need the main rig to do properly.  Hopefully I won't have any interruptions in my actual release schedule, but it might happen... :(

In the meantime, here's a map of the City Watch Tower that I was lucky enough to have backed up on a flashdrive before Ye Olde Blue Screene of Deth:

Friday, September 9, 2022

Pendulum playtesters: please read

 Even though I've had a setback with my computer blue-screening, I wanted to post this note to the blog to say thanks to all those who helped out so much by playtesting and sharing their ideas.  The finished Pendulum is quite different now as a result of your comments.  There were a few ideas that I wanted to implement but could not, and I wanted to acknowledge them.  They are very worthy but for one reason or another, I couldn't make them happen.  They were:

  • Making the blank parts of the table form-fillable.  A clearly excellent idea.  I spent a lot of time testing products for this, but ultimately couldn't make it work.
  • Playing the game backwards.  Another great idea, but would have required a complete re-write as so many prompts refer backwards to older ones.
  • Adding a variety of sample lists and tables for names, secrets, etc. I thought about this and decided there should either be a lot or none.  Perhaps I can post this kind of thing piecemeal here on the blog.
The title of this post says 'please read' because I wanted to list all the names of my playtesters here to catch anyone I might have somehow missed.

If you playtested Pendulum and you don't see your name here (or if you see a spelling error or something like that), please reach out and tell me (using the comments or email or Twitter or whatever works!) so I can fix the oversight.  The worst thing I can imagine doing is to neglect to thank someone who helped.  If you see your name and all looks well, you don't need to do anything.

Here's the list:

PLAYTESTERS: Thanks so very much to Charles "Cid" Jean, Steve Morrison, EZ, Talon 

Waite, James Sral, Josh @ Mudbeggar Games, Christer Enfors, HODAG RPG, Eric Dill 

(@drakonspyre), Caulin Close, Matt Hayles, Mike Northcraft, Tony Mowery, 

CadejoNegro, Andrea Privitera, Gregory Timperio, Andrew Brewer, Laurent Banguet & Robin Sampson

Wednesday, September 7, 2022

Delays, delays...

I thought I'd make a quick note to say that I'm still here, just suffered a setback when my new computer bluescreened about 10 days ago.  The result: I'm a bit delayed with Pendulum and some of my communications, but I'm still here, ready to catch up when I get that computer back from the shop.  I'll probably have to double up on shownotes and do ep 7 and 8 together, after the release of ep 8 on the 11th.

Should be back on track in no time.


Monday, August 29, 2022

I Made a Dice Tower

It took ages to make this, but it was free and it kept me busy, so... yeah, a fun summer project. Take a look - anyone can make something like this.  It just takes time (and glue).

I used a soymilk carton.  This was a mistake.  The outside was a bit waxed and the glue didn't stick perfectly, but more problematic was that it was too thin and needed to be braced inside.  I added some ramps for the dice to tumble over, too, so it wouldn't be a straight drop.

I attached each brick individually, using a lot of glue, and stuck it to a foamcore base.  Then I painted the whole thing with a 50-50 mixture of black paint and Modpodge to seal it.

I made the top separately so the dice tower stuff was hidden.

Next I painted individual stones different shades of grey and brown. The, I drybushed highlights in beige.

Finally, a blackwash (this is where it comes to life) and a coat of pure Modpodge, which dries glossy clear.

Sunday, August 21, 2022

Shownotes for Episode 6

Theme                                     Enchiridion

Welcome                                  148 Barovian Castle

Dramatis                                  RPG SOUNDS “Realization”

Some  FX:                      

Thursday, August 11, 2022

Shownotes for Episode 5

Theme                                     Enchiridion

Welcome                                  148 Barovian Castle

Dramatis                                  RPG SOUNDS “Realization”

Dramatis pt2                            'It's In The Fog' by Darren Curtis

Some  FX:                      

Tuesday, August 9, 2022

Pendulum Playtesters: Please Read

 Hi folks,

Thanks so much for your time and truly excellent feedback.  Without a doubt, this world-building assistant is going to be so much better because of your efforts!  As I begin to implement the suggested changes, I wanted to be sure that I have all my info correct and that I haven't missed anybody.  It's always possible that emails get lost, misfiled, or misdirected.

Please check that your name a) is included and that it is b) spelled correctly.  You can let me know by email or in the comments if there is anything that requires attention.  

Here's the current Thank You list:


Thanks so very much to Charles "Cid" Jean, Steve Morrison, EZ, Talon Waite, James Sral, Josh @ Mudbeggar Games, Christer Enfors, HODAG RPG, Eric Dill (@drakonspyre), Caulin Close, Matt Hayles, Mike Northcraft, Tony Mowery, CadejoNegro, Andrea Privitera, Gregory Timperio, Andrew Brewer, & Robin Sampson

Friday, August 5, 2022

Dice Making Level-Up!

 I probably made a hundred dice before I realized that there was a better way.  The "Wish" molds (the little individual ones) are pretty good.  They make some very sharp edged dice, but they also tend to have one raised face.  This inevitably leads to sanding... hours of sanding. I'm not even exaggerating.  A hundred dice, each of which has several sides to sand, takes several hour-long sessions.  This is because you need to work through several grades of sandpaper grit: 320, 600, 1000, 1500, 2000 and 3000.

It was because of all the sanding that I finally decided to try something different (I'm a slow learner, it seems).  I bought a bit of silicone and made a "Squish" mold, which I think is the same as a cap mold.  The mold worked out extremely well.  This time I used rounded dice and it's clear from the result that each die will require much, much less sanding and polishing.

I'd highly recommend doing it this way - save yourself literally hours of not very fun work, and just start with one of these.  Here's how you make them:


Put the dice on some sticky-side-up tape in a mold.


Hot glue the edges so nothing can leak, then cover it with silicone.


Flip it upside down. Now cover the silicone with Vaseline so the next pour doesn't bond to it.


Wrap tape around to extend the mold and pour the silicone again to form the 'cap'.


Pour directly into the mold and voila!

Once the flashing is peeled off, you get almost roll-ready dice.  This worked way better than I expected and there'll be no going back to the old way. Btw, for any of you who work with electronics, it turns out you can make potentiometer knobs with this method, too! Double win!

Wednesday, August 3, 2022

Monday, August 1, 2022

Shownotes for S2E4

Theme                                     Enchiridion

Welcome                                  148 Barovian Castle

Part 1                                       Odin 

Dramatis                                  RPG SOUNDS “Realization” & script for this section by Simon J Williams

Minstrels’ Song                       Collab with Stuart Bullock (ThisIsBardcore)

Some  FX:                      

Sunday, July 31, 2022

Call for Pendulum Playtesters Closes Today

 Thanks to the many folks who volunteered their time and energy to playtest Pendulum.  I'm closing the call for new testers today, just so that I can proceed with implementing the recommended changes (more difficult to do that if the feedback is ongoing) in the near future.  

For those of you who are already playtesting the tool, please submit your feedback by August 7 (Sunday).

Hopefully the product will be ready for the end of August or mid September. 

Thursday, July 21, 2022

Character Sheets for S2 PCs

Shahnay: TH1, 5hp


Typically wears leather armor and wields a shortsword or shortbow

Yellowfly: F1, 8hp


Typically wears chainmail armor and wields a longsword

Tamlin: C1, 5hp


Typically wears chainmail armor and wields a mace

Coll: F1, 8hp


Typically wears chainmail armor and wields a longsword or handaxe

(Inventory will vary depending on the mission at hand.)

Shownotes for S2E3

Theme                                     Enchiridion

Welcome                                  148 Barovian Castle

Part 1                                       Odin 

Some  FX:                      

Monday, July 11, 2022

Badly Drawn Map of Camortine

 This is my working map; that's why it looks like hell.  One of these days, I'll invest in some map-making software and do it up right, but in the early stages of soloplay, things might change and things will certainly be added.  Makes more sense to stick with 'children's drawing' quality for now.

Shownotes for S2E2

Theme                                     Enchiridion

Welcome                                  148 Barovian Castle

Dramatis                                  RPG SOUNDS “Realization”

Some  FX:                      

Thursday, July 7, 2022

New Art from ThisIsBardcore

 A little scene from S2E1.  Looks like the Church is in session.  Thanks Bardcore!

Monday, July 4, 2022

Dice Making is Still Hard but it is a Bit Easier Now

 Why do we fail, Master Bruce?

Well, I learned through failure and got my first set of usable dice on attempt number five.  This doesn't mean that from now on I'm going to get perfect dice, but it does increase my chances for a good 'yield'.  

Without a pressure pot, I'll always be dealing with bubbles.  Anyway, here's what I've learned since those first couple of batches.

Attempt 3: The glitter pours out VERY QUICKLY!

But you know, these still look pretty good.  I only have 5 of them though.  Worth finishing the set? Maybe it is... they kind of look cool.  What colour ink is going to be visible against this though...?

Attempt 4: The white dye is different from all the other dyes and can sink if not mixed properly.  I tried to do a swirl using white.  Wrong colour.  Any other colour would have worked, but white, apparently, is known for being the gol-dang exception.  So from now on, white is only to be fully mixed in and used sparingly at that.  Otherwise, this stone-like colour is very cool.

Attempt 5: Success! I learned a trick to reduce bubbles.  Somebody mentioned waiting a bit until the resin began to harden, then 'painting' the lids of the molds with a bit of resin before fitting them into place.  It worked! At least, it worked this time.  I also kind of managed a 2 tone blend I was going for.  I figure, as long as I'm making dice, I may as well try to make them look special.  I've already got plain dice.

In addition to what I mentioned above, I've learned that the cure time of 72 hours doesn't need to be followed, or at least, I can demold after 24 hours.  This means I can attempt 1 set per day instead of every 3 days.  That should speed up the learning curve.  Also, this stuff is just stick as all heck.  Wearing a glove on the left hand helps, but the fingers of the right need to be free to work in the very fiddly lids of the molds.  Hmmm... maybe I need to try finger cots or something.  I also still need to learn about trimming the flash, sanding and polishing, and finally, inking. 

Friday, July 1, 2022

Shownotes for S2E1


Theme                                     Enchiridion

Welcome                                 148 Barovian Castle

Part 1 (post ad break)              Odin

Combat                                    RPG SOUNDS “The Boss is Here”

Some  FX:                      

Tuesday, June 28, 2022

Dice Making is Hard!

 About a month ago I wandered by a garage sale and, on impulse, went to have a look.  I came home with a waffle-maker and 2 big jugs of epoxy, complete with alcohol dye and silicone molds.  I got everything for 10 bucks and I was thinking...

...DICE!...  (also: WAFFLES!)

So I ordered some molds from (I know... rookie mistake) and waited a few weeks for them to arrive.  They came in the mail a week ago and I was so excited to start.

But I learned that making dice is HARD.

First of all, epoxy is just about the most awful medium to work with.  What you don't see in those Youtube videos is how STICKY the stuff is.  It's a nightmare - you can't imagine.  If you give this a shot, lay out newspapers, and then lay out MORE newspapers.  Don't even think about doing this without gloves.

The little cheap individual molds I bought have these tops that are extremely hard to maneuver into place - I actually put them on UPSIDE DOWN on my first batch of dice.

Don't worry, I made every other mistake, too :).

  • Air pockets? Check.
  • Sticky because I mixed them unevenly? Check.
  • Made too much and had a crazy amount of extra sticky slop to deal with? Check.

Well, here's the end result for batch #1.  I've got a 2nd batch curing right now... I think they'll go better.  I put the lids on right way around at least!

Tuesday, June 21, 2022

Playtesters Wanted

 If you heard the Retrospective/Prospective episode released today,  you'll have heard me mention this project I'm working on. It's called 'Pendulum'.

Pendulum is a creative writing tool or world-building assistant.  It can be used alone or with several people.  You go through a list of prompts and record some ideas.  When you're done, you've got a 500+ year history for a society/kingdom/settlement/whatever.

I'm looking for playtesters... well, beta testers really, since it isn't a game, per se. If interested, let me know and I'll send you a draft copy of the full tool (takes about 3 hours to complete all together) or the express version (90 minutes to finish).  Neither tool needs to be done in one sitting and is easily broken up into shorter sessions.  Just let me know which you'd like.  I'll credit all beta-testers in the finished copy (though I'm afraid I cannot offer payment, other than a free finished copy of the tool when it's ready).

Want to volunteer?

Email me at and let me know.

(Be sure to tell me which version you'd like to try and how your name should appear in the credits.)

Monday, June 13, 2022

Shownotes for Episode 76

Theme                                     Evan King - Enchiridion

Welcome                                 148 Barovian Castle

Previously On                          Scott Buckley - Legionnaire

Part 1 (Ring the Gong)            Evan king – Guardians

Pre-Combat                              Darren Curtis – The Black Blade

Combat Rounds 1a                   Anton Shilo – Niflheimr Viking Music

Combat Round 1b                     Scott Buckley – Goliath

Combat Round 3                      Makai Symphony – Epic Orchestral Battle Music/Dragon Slayer

Combat Round 5                      Evan King - Enchiridion

Combat Round 7                      Anton Shilo – Niflheimr Viking Music

Some  FX:                      

Tuesday, June 7, 2022

More Brilliant Art from Roland!

 He needs no introduction: the mace says it all!  Fantastic work, Roland - he looks just like I imagined.

"Dedtay... minah..."

Saturday, June 4, 2022

Am I Hearing Double?

 A number of people emailed, messaged or DM'ed over the past couple of days to point out a glitch in episode 75, letting me know that the audio repeats.  I truly appreciate it when folks let me know of issues, audio or otherwise; it's not so uncommon that something slips through the net and I publish a mistake.  But in this case the repetition is on purpose.  I was experimenting with some parallel story telling.  The first pass through the Necropolis is from Umura's POV.  The second is from Harl's.  Some of the sound effects and the music are the same, as are key phrases, so it's really not a surprise that it came across as an error.  Experiment failed maybe?

On a barely related note: here's another trick I use now and then to kick me in the writer pants.  I google an image and try to sketch it in words.  I did this with Reydell's sanctuary and with the interior waterfall in the Agojen.  I trotted out this technique once again in episode 75 to describe the onyx body-preparation station, mostly because I didn't really know what a block of onyx would actually look like! 

Wednesday, June 1, 2022

Shownotes for Episode 75

Theme                                     Evan King - Enchiridion

Welcome                                  148 Barovian Castle

Previously On                          Scott Buckley - Legionnaire

Part 2 (Ghosts Appear)            Darren Curtis – The Black Blade

Part 2 (Tiny Stars)                   Darren Curtis – Soul’s Departure

Dramatis (x2)                          RPG SOUNDS “Realization”

Some  FX:                      

Friday, May 27, 2022

Let's Build a Tower

 Saw some cool dice towers online and thought, "I'd like to build something like that." But, I didn't really want to make a dice tower... so... just a tower then!

I started with a can of tomatoes (I ate the tomatoes) and then some foam I found in my condo's recycling room.  Cut them into bricks and glued them on (1).  I left spaces for the windows and door.  I also cut both ends off the can.  Not really necessary to do both sides, in the end.

Next, I did a modpodge/black paint sealing coat (2).  The roof was done on carboard with eggcarton bricks (3).  Forgot where I heard this would work well, but it really does.  From now on, I collect egg cartons.  Easier than foam core and looks at least as good if not better.

After, I coloured everything grey and then did some bricks a different colour (4).  Brown, dark grey, etc.  A light drybrush with beige came after.

The next step is the blackwash and gluing on the popsickle stick door and trapdoor (5).

Finally, I attached the roof and gave everything a light modpodge coat to give it a satin gloss (6).  You could leave it matt, but this looks better and it adds more glue, which is always good.

I'm happy with the result overall (7).  If I did it again, I'd make the bricks smaller, the arrowslits smaller, and the crenellations taller.  The way it is, the scale is a bit wonky.  Still, it's not terrible by any stretch.  

If you've got some basic craft supplies, I'd encourage anyone to give this a go.  It's fun and free.    

Monday, May 23, 2022

Something Keeps Bringing Me Back to Emily Dickinson


It's true that I'm an English teacher and I studied poetry in the way way back times, but I never really understood or gravitated toward Emily Dickinson.  I was more into Poe for poetry, or Edmund Spenser - both of who, now that I think of it, were writing fantasy stories more often than not.  Anyway, when I was looking for the perfect poetry to use for TOTM, I searched the internet, hoping to find the right words that would fit the tone of my universe and not once, but twice, Emily Dickinson proved to be the best choice.  I think I need to revisit her work and give it another go.  Maybe I was just too young to get it when I was in university.

Sunday, May 22, 2022

Shownotes for Episode 74

Theme                                     Evan King - Enchiridion

Welcome                                 148 Barovian Castle

Previously On                          Scott Buckley - Legionnaire

Dramatis                                  RPG SOUNDS “Realization”

Some  FX:                      

Wednesday, May 11, 2022

Shownotes for Episode 73

Theme                                     Evan King - Enchiridion

Welcome                                  148 Barovian Castle

Previously On                          Scott Buckley - Legionnaire

Part 2                                       Tense Cinematic Instrumental Ambient Music by Argsound


Combat                                    RPG SOUNDS “Dark Continent”

Dramatis                                  RPG SOUNDS “Realization”

Some  FX:                      

Regal Rollers:

Sunday, May 8, 2022

The Good, the Bad, and the Weird


Is this D&D now? I think, it kind of is, at least for most people.  I'm not sure why I'm hung up on this, but, I am.  It's such a head scratcher.

Last week I went to a 5e game at a live table, all with strangers met on Discord.  I knew the vibe would be silly cartoon and I was ready to embrace the experience.

THE GOOD: I really liked the people at the table,  They were around my age, which was kind of nice, and everyone was a cool hang.  Would be happy to game with any of them again.  

THE BAD: I'm not sure we really played 5e, or even D&D.  Let me explain.  The GM, in an effort to be entertaining (wait, shouldn't this be listed under 'Good'?) had prepared a lot of... stuff.  There was a board game on the table with a plastic volcano. Push a button and tribal drums played.  There were cards, from the game ready to be used as well.  My cards were: crowbar, fishing pole and snorkel gear (!!!???!!!). In our 3 hour session, we spent an hour getting our characters together and saying hello to each other, another hour watching the GM performing various NPC voices and setting the scene (Strixhaven), and an hour playing.  The playing was a single combat situation which my character more or less needed to sit out because they couldn't do anything (an archer vs a swarm of bats). Round one of combat took 25 minutes. So... did I play?  Felt like a no.

THE WEIRD: Where do I begin? The full 3 hours were bonkers strange from start to finish, mostly due to the contrast between a table full of normal adults and a story/game happening that was unabashedly in the cartoons-for-6-year-olds camp.  It was a hair's breath away from fetishistic, in my view. I wanted to pinch myself multiple times.  I almost laughed out loud several times, but not at jokes. Maybe weirdest of all was the apres-game mutual congratulations on a great session and a desire to schedule the next.  I was kind of thunderstruck during and after, but also a little giddy from the 3 hour vacation from normal. (Is this the appeal? I kind of get that. Would never do it again, but I kind of get that.)

(The Sad): I'm going to have to break up with this group in a way that doesn't feel personal.  It isn't.  I really liked those folks, but you couldn't pay me enough to do it again.  Have any of you had to break up with a group? I've done it a couple of times in the past year and I don't think I'm very good at it.

Wednesday, May 4, 2022

Sweet! A Lovely Review for OSitD!

Thanks to Lexi, of The Gaming Table, for the very kind review.  

If you're keen to see it, you can watch it right here

Tuesday, May 3, 2022

My RPG Quests

I've been hoping to get back to the table since I started my show over 2 years ago.  Well, it finally happened.  In the end, there was a smaller turnout than we wanted and it started with just 2 of us, then a third.  But you know what? It was great!  I'd learned a lesson from a failure a few months before.

In February, I had put up an ad looking for players and got a few responses that were promising.  2 of the guys were local - so local that I suggested we meet for coffee.  This was a mistake.  Without the focus of 'a game happening 'right now' in front of us, the meeting felt strained and awkward.  One of the guys was incredibly late, forcing the first 2 of us to smalltalk for over 45 minutes before the third even arrived.  It just didn't work out.  So I learned from the misstep and realized its better to start a game almost right away.  

But.... I still have one more quest.  I want to try 5e D&D and I don't want to DM it.  I want the player experience.  I found a group through Discord in Toronto and ... well, I'll let the jpg speak for itself...

So I was getting a certain vibe ... it was not going to work.  The game got postponed, so I didn't even find out.  It's been rescheduled for this week, and I think I'll go.  I'm going to play it their way, silly pun-names and all.  Just once.  Then I'll at least have tried 5e.

Sunday, May 1, 2022

Shownotes for Ep 72

Theme                                     Evan King - Enchiridion

Welcome                                  148 Barovian Castle

Previously On                          Scott Buckley - Legionnaire

Dramatis                                  RPG SOUNDS “Realization”

Some  FX:                      

Thursday, April 21, 2022

Shownotes for Ep 71

Theme                                     Evan King - Enchiridion

Welcome                                  148 Barovian Castle

Previously On                          Scott Buckley - Legionnaire

Some  FX:                      

Tuesday, April 19, 2022

2 Years!


Thanks to Roland Diaz for this amazing illustration to commemorate my 2 year anniversary in podcasting.  As always, I am blown away by his talent.

A couple other things happened exactly on the 15th, which is the show's birthday.

  • I hit an all time one-day download record.  I was just shy of a milestone number I never in my wildest thought I'd hit.  this gives me a lot of confidence.  One day, I will hit that number - just gotta keep going and gotta keep improving.
  • I had my first live-at-the-table game in about 30 years.  I'm in my late forties now and my last game was in my teens.  Man... it was so good to be back at the table.  Virtual has been good - even great - but there's nothing like flesh & blood, dorks-at-the-table.  Thanks to the other dorks who hosted and joined in.  Had a great, great time and I'm hoping live ttrpgs will be a regular event in future.

We all work a lot, right? 

Day jobs are tough. 

... we deserve to play more games!

Thursday, April 14, 2022

Shownotes for Episode 70

Theme Evan King - Enchiridion

Welcome 148 Barovian Castle

Previously On Scott Buckley - Legionnaire

Part 1 (Trap) Tense Cinematic Instrumental Ambient Music by Argsound

Dramatis          RPG SOUNDS “Realization”

Some  FX:

Wednesday, April 6, 2022

Roland Diaz-a-Palooza

 Roland has come up with a lot of fantastic pieces that walk us through the opening phases of the story.  Sometimes folks mention that the cast could be made into an ebook - something I'd certainly like to do if I can find the time to put the work in.  Roland, if and when that happens, you know I'll be getting in touch!

In the meantime, enjoy this awesome collection!

Saturday, April 2, 2022

Shownotes for Episode *69

Theme                                     Evan King - Enchiridion

Welcome                                  148 Barovian Castle

Previously On                          Scott Buckley - Legionnaire

Dramatis                                  RPG SOUNDS “Realization”

Some  FX:                      

*Theme is the same for the false 'April Fool's Day' Episode

Friday, March 25, 2022

A little photo-realism in your audio?

 Occasionally, I'll find a photo of a place that inspires me to try to sketch out a scene using the photo as an anchor point or reference.  This is true to Rydell's Sanctuary, which is based off a photo of Scotland's Faerie Pooles and is more or less a text duplicate of the image, to the best of my (admittedly limited) skills.  I've never been to Scotland, nor had I heard of the Pooles... I just loved the photograph.

In the early/lower levels of the Agojen, I did something similar with this photo:

This isn't one I stumbled across and then decided to insert into the story.  this time, I had the idea (I needed a way to power all the stuff in there even in the absence of the Agojenites) and so I hunted for the right photo.  When I found a good one, I tried to do another text-sketch.  This scene was a real challenge to put together, mostly because there was a lot of noise that needed to be included to capture the grandeur of the falls... but I also had to have dialogue happen.  I must have mixed it five time to get it right :)