Saturday, February 25, 2023

A little Slip Up - very minor spoiler for Ep 24

  I think it started in ep 23 and continued through 24: an error I totally missed, despite listening to each episode a dozen times during production.  The error is this: Sister Araness says she doesn't want Catsbane to go with her to the tower, but then, boom, there he is, without explanation.  

  This is not a case of my pulling a sneaky one; it's just an oversight.  I briefly thought about fixing it after the fact, but any explanation I came up with sounded thin and didn't make much sense - better to just come clean and do a mia culpa.  

  I suspect I've made other errors in the past I'm not even aware of.  This one is not game breaking. It irks me to have missed something so obvious, but it's nothing really to lose sleep over, either.  Sorry if this confused anyone or made them think, 'Jon's doing something here... but what is it?!"

Tuesday, February 21, 2023

Shownotes for Episode 24

Theme                                 Enchiridion

Welcome                             148 Barovian Castle

Previously On             Scott Buckley Legionnaire 

Dramatis                             RPG SOUNDS “Realization”

Part 1          Kevin MacLeod Gregorian Chant

Some  FX:                 

Saturday, February 11, 2023

Shownotes for Episode 23 and...

Theme                     Enchiridion

Welcome                 148 Barovian Castle

Previously On Scott Buckley Legionnaire 

Dramatis                 RPG SOUNDS “Realization”

Some  FX:     

...and... there's a fairly minor continuity error in this episode that you might have noticed.  To avoid spoilers, I'll wait a couple of days before explaining. Sorry if it interfered with anyone's enjoyment of the show - it's a pretty small thing, but it is there.

Wednesday, February 8, 2023

More Gorgeous Art from Simon J Williams

 It's long overdue that I show off these two fantastic pieces from Simon of Legend of the Bones.  Simon has a style that I just adore. Just look at those expressions! 

Monday, February 6, 2023

Torches, Rations and Ammunition

 My live-at-the-table group is currently playing B4 The Lost City and I am trying to run it more or less as-written.  The reason for doing it that way is because when I was a kid, I actually very rarely played published modules.  I'd read them like books, but most of our games were homebrew.  

B4 The Lost City was one I never played or read, so I was after the genuine (intended) experience.

To that end, I thought: I should really track light, water, food and ammo very carefully.  Part of the tension in this adventure comes from being careful with supplies and figuring out how to replenish them.

But you know what? It just didn't work out, and it left me wondering: do most tables track this stuff? Or do they hand wave it? Or something in between?

When I say it didn't work out, I mean, it didn't feel fun. It felt like work - something else to remember to do.  Also, it was a bit unintuitive. Am I really counting off each hour? It seems to me that play style would almost feel like a board game or would at least grind down to a crawl.  I'm curious to know what you do? If you have found a method to track this stuff that's fun and really works in practice, I'd love to know.  Do you use supply dice? Or trackers like this?

or this?

These systems all look cool but what really works for you?

Wednesday, February 1, 2023

Shownotes for Episode 22

Theme                                 Enchiridion

Welcome                             148 Barovian Castle

Previously On             Scott Buckley Legionnaire 


Part 1a            Tense Cinematic Instrumental Ambient Music by Argsound


Part 1b            RPG SOUNDS “Dark Continent”

Dramatis                             RPG SOUNDS “Realization”

Some  FX: