Wednesday, November 17, 2021

Monster Reboot (Minor spoilers if you have not listened up to & including ep 55)

 Ankhegs are cool, but the monster-as-written lacked a bit of depth and needed some tweaking so it would make sense in my game.  Below is my new (and I think improved) version of the classic monster.


Ankheg

 

They are giant, highly aggressive insects that burrow underground and can tunnel through rock.  They live in colonies with a single brood queen at the center.  There are three varieties of ankheg, and each is quite distinct from the other.

 

Workers: 

 

Workers do the digging, tending of eggs and preparation of food.  They also double as soldiers and so these ankhegs are big, many reaching 20’ long.  They have short antennae, huge mandibles, a multitude of hook-tipped legs and a thick chitinous armor of rusty reddish brown.

 

Habitat: Underground/Mountainous

Frequency: Rare

Organization: Brood

Diet: Omnivore

Intelligence: Non

Alignment: Neutral

No. Appearing: 1-8

Armor Class: 2

Hit Dice: 7-8

No. of Attacks: 1

Damage/Attack: *3-18

Special Attacks: None

Special Defenses: None

Size: H 20’ long

Morale: 9 (12 if protecting Queen)

 

*Note that the creature must make a successful to-hit each round of combat; there is no automatic damage/grapple.



Hunters: 

 

These ankhegs are smaller than the warriors, measuring 10-12 feet long.  Their only job is to hunt food for the rest colony.  Hunters burrow under the ground and lay in ambush.  They are yellow in colour for one, and their antennae are extremely long.  They have smaller mandibles than the workers, but compensate for this by having a stinger that can paralyze their prey the way carrion crawlers can do.  If the saving throw is failed, the paralysis will last 2-8 turns but can be cured by a Cure Light Wounds spell if one is available.  Hunters prefer not to kill their prey, instead paralyzing it and bringing it back to the rest of the colony still alive.  This way the kill will not go to rot.  Also, if it is large enough, the Queen might select it as a candidate for egg insertion.

 

Habitat: Underground/Mountainous

Frequency: Rare

Organization: Brood

Diet: Omnivore

Intelligence: Non

Alignment: Neutral

No. Appearing: 1-2

Armor Class: 4

Hit Dice: 3

No. of Attacks: 1

Damage/Attack: *2-12

Special Attacks: Paralyzing sting

Special Defenses: None

Size: L 10-12’ long

Morale: 9

 

 

The Queen:

 

The queen is the center of the colony.  She regulates population and can sense when the numbers of her colony have dropped and she needs to lay new eggs.  Most hives will have 1 queen, 2 hunters and 12 workers at full strength.

 

The queen is huge, fully forty feet long and twenty in diameter.  She is bulbous and pale white in colour. She resembles an enormous grub and does not have natural armor.  Although she is extremely large, she does not fight.   She does have a special defense however, and will use it if cornered.  She can spray acid in a cone 30’ long and 15’ wide at the end.  This attack causes 2d10 points of acid damage to any creature caught in the spray (save vs breath weapon for half) and can destroy armor, weapons and other materials it touches at the DM’s discretion.  The queen’s acid breath may only be used once per day.

 

Habitat: Underground/Mountainous

Frequency: Rare

Organization: Brood

Diet: Omnivore

Intelligence: Non

Alignment: Neutral

No. Appearing: 1

Armor Class: 8

Hit Dice: 4

No. of Attacks: 0

Damage/Attack: N/A

Special Attacks: Acid Spray

Special Defenses: None

Size: H 30’ long

Morale: 6

 


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