Wednesday, March 2, 2022

Monster Mod for Ep 65 (not a spoiler)

 HOMONCULOUS Type 2 (TOTM MOD)

 


FREQUENCY: Very rare

NO. APPEARING: 1

ARMOR CLASS: 6

MOVE: 6"/18"

HIT DICE: 1

TREASURE TYPE: Nil

NO. OF ATTACKS: 0

SPECIAL ATTACKS: Nil

SPECIAL DEFENSES: Nil

MAGIC RESISTANCE: See below

INTELLIGENCE: See below

ALIGNMENT: See below

SIZE: S

PSIONICABILITY: Nil

% IN LAIR: Nil

DAMAGE/ATTACK: Nil

Attack/Defense Modes: Nil

 

This creature is created and animated through a special process by a magic-user. It appears as a vaguely humanoid lump of misshapen clay or dough. Sensory organs are typically malformed and sensory acuity is likewise somewhat limited.  It has no attack capability but is useful to the magic-user who created it as a spy.

 

The creature makes all of its saving throws at the some level as its creator. Although the homonculous cannot speak, it knows what the magic-user knows, and the latter is able to see and hear through the creature's eyes and ears. There is a telepathic link between the magic-user and his creature, and the homonculous can be controlled up to 48" away from its master. It will never willingly pass from this maximum range. If the homonculous is killed the magic-user immediately suffers 1-10 points of damage. When a homonculous is desired the magic-user endure an expensive, lengthy and painful process. It takes 1 week to form the creature. This will require 1 pint of the magic-user's blood and 500-2,000 gold pieces.

 

A magic user may have up to five homunculi in their service at any given time.

2 comments:

  1. Seems dangerous to have more than a couple homonculous as a magic user... them being killed is too risky!
    The range is 48 inches?

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  2. Agreed - that is pretty dangerous. Wizards best be careful! That inches mark isn't actually a typo: it's a 1st edition hangover from when they were still measuring movement on a tabletop grid meant for miniatures.

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