Roll 1d12
1: 1 Pixie (Basic Rules) or good-aligned spirit of
the troll, now released. Might give
some kind of help, treasure or magic item to the party.
2: 1 Willowisp/malevolent spirit, released from
troll
3: 1-2 Giant leeches (Expert Rules)
4: Quicksand. First character in marching order makes a dex
save; 2nd makes a dex save at advantage to avoid. Roll a d4.
This show how quickly they go under.
A 3 or 4 means member can be saved by quickly throwing a rope. 1-2
rounds means they go under right away and a more radical and risky rescue must
be attempted in order to save the player(s)
5: 4 giant toads (Expert Rules)
6: 2-8 Giant centipedes (Basic Rules)
7: Thick Fog.
Party gets lost and walks in circles for a half day, AND, roll d6 again
for another chance to have a wandering encounter.
8: Insect Swarm (Basic Rules)
9: Sourtongue’s lair is
discovered. Determine potential treasure
using Expert Rules.
10: 5-8 Lizard Men (Basic Rules)
11: 3-6 Robber Flies (Basic Rules)
12: A dangerous or carnivorous plant, like the Mantrap
(2nd ed)
*italicized encounters can only
happen once
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